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Fire Emblem Hot

 
Fire Emblem

Game Info:

Platform: Gameboy Advance
Developer: Intelligent Systems
Publisher: Nintendo
Players: 1
Format: 64MB Cart
Gallery:

Editor review

Finally...

After the unexpected success of the Advance Wars games, Nintendo decided to take the leap and made a new Fire Emblem game that would be translated into English as well; and the game sold like hot cakes. Is it crazy to think now that Nintendo made the right move making a new Fire Emblem game for the Gamecube?

In Fire Emblem you won't start off as a brave sword fighter, but as a tactician. From his point of view you'll be seeing and controlling the action. After you have been woken up by a nomad girl, who found you collapsed, you learn that her entire village was raided by bandits, and she is the sole survivor. Together with her, you'll fight your way through a handful of trial missions, which basically prepare you for the rest of the game, both story- and gameplay-wise. Many characters will accompany you along the way, all for their own reasons. And each character has his or her own fighting style and advantages over other characters.

The visuals in this game are mostly of the same quality as many other GBA games. During cut scenes pictures of the characters pop on screen, sometimes facing each other, sometimes facing you, the player, directly. The animations are the best aspect of this game, if it comes to the graphics. Every move or attack a unit makes, is a pleasure to look at. If it's the sword swing of a swordsman, or just the tune the bard plays, they all look equally well-drawn and animated.

The sounds are nice to listen to, nearly every tune having its own 'feel'. Many of these tunes you'll probably forget after putting the game down to eat your supper, but some of them you do keep humming for a while. The sound effects are (as far you could say that for a GBA game) quite realistic. Steps of horses' hooves or feet change depending on the ground, whooshes of swords and axes sound great and the slashes and splashes when hitting a foe also sound like you're really damaging him.

During the first missions you're trained to use your units on the right times and not to create situations where you'll find yourself getting one of your units killed or severely wounded, and you certainly don't want that, since after a person dies during a mission, you won't have the chance to use him or her again. This makes you pay attention to every unit on your screen, it makes you think twice if you really want to put that Pegasus knight closer to those archers. What if one of them does attack her and kills her? I won't be able to use her again, she is the only one who can get to the other side of the map so quickly. Another aspect of battling is that every weapon has an advantage over another: swords best axes, axes best lances, and lances swords. Same for the magic spells: Light magic bests Dark magic, Dark Magic bests Anima magic, and thus Anima magic bests Light magic. This creates a triangle of advantages and disadvantages. So every time you attack a lance-wielding unit with a sword fighter, you get to attack twice. Plus, your evasiveness increases, so you'll have a high rate of not getting any damage at all. If you defeat the enemy, you'll automatically be rewarded an certain amount of experience points. Reach a hundred points, and you'll level up. Simple, but effective. There are a lot of classes in this game, ranging from thieves, swordsmen, knights, cavaliers and Pegasus riders to menders, mages, shamans and monks, all with their own, distinctive moving range, strength, and resistances.

After accomplishing the first missions, you'll unlock a new chapter, with twenty (or so), more chapters to fight your way through, and after that another hard mode, with another ten to twenty chapters, and during all of these fights, you are able to unlock many more things, as the sound room or all sorts of backgrounds. Even a hardened Fire Emblem-veteran will be busy with this game for hours and hours.

Highs: Addicting tactical gameplay, impressive visuals
Lows: Simplistic story, can be frustrating at times
Bottom Line: It's odd we have never had the chance to play this great series before.
Verdict:
 
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